What causes FPS to drop and not be normal ?
In according to writing articles, researches on google and on other websites are made with caution, even though google tells information, the information is still redone in different ways to show and tell that is double checked.
This article is about fps. What causes fps to drop or not be normal in games and other apps, but specially in games?
A lot of tries have been done and in most of the devices tried and made, fps is not related to bottleneck or other maybe called 'problems' made. It has to do with the capacity of pc/laptop or device's graphics card capacity.
A lot of you have heard that fps is directly related to all of pc's components, like RAM, SSD, and CPU or GRAPHICS CARD. Being honest at this point, it has nothing to do with these components related to each other but seperately yes. If we see the pc, when it uses RAM, the RAM goes high in usage when viewed and gathering information from task manager in windows. But the other components's usage stays in 0%.
This shows alot. It means that the components do have a relation to each other, but not when it comes to FPS provide. Each component is running and creating fps in it's own, related to each other the FPS balances. This information is gathered, checked in google and other search engines and came to this conclusion.Does bottleneck affect fps drops? Nope, bottleneck means one component is giving more FPS than the other, and it's trying to be balanced with the other components fps provision. Bottleneck happens when two components do not share the same amount of possibility so that both of the components have the same rate of providing fps.
A m15 Asus Zephyrus has been used to share the information and opinions of how fps changes and do other lower components mean something to GPU when it is about FPS cappability in a laptop/pc.
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